// Wait till the browser is ready to render the game (avoids glitches)
const {GameManager} = require("@/utils/game/game_manager");
const {KeyboardInputManager} = require("@/utils/game/keyboard_input_manager");
const {HTMLActuator} = require("@/utils/game/html_actuator");
const {LocalStorageManager} = require("@/utils/game/local_storage_manager");

window.requestAnimationFrame(function () {
  new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
});
